Mini studio

2D games with engineering bones.

Albion's game work focuses on readable systems, tactile loops, custom tools, and compact projects built with the same practical approach as its engineering work.

Playable builds

Small placeholder builds, ready to try.

These are lightweight browser games placed here while the main game content is being put together. Current builds are intended for desktop controls.

Desktop placeholder build

Tiny Survivors

A compact arena-survival test with movement, mouse aim, XP pickups, weapon stacking, crates, upgrades, and escalating waves.

Placeholder game; best with keyboard and mouse.

Play Tiny Survivors

Desktop placeholder build

Micro Dungeon

A turn-based dungeon concept with compact floors, bump combat, field of view, loot, potions, spells, upgrades, and floor descent.

Placeholder game; best with keyboard controls.

Enter Micro Dungeon

Studio approach

Small games, readable systems, and custom tools.

The same habits behind embedded products also help games: clear state, useful tools, tight feedback loops, and systems that can be tested.

Project focus

Playable systems, tools, and development notes.

Albion's game work is centred on prototypes with clear mechanics, reliable tooling, and the discipline to make small ideas feel polished.

01

Playable Prototypes

Small experiments that test movement, combat, puzzles, UI ideas, level feel, or procedural systems.

02

2D Production

Sprites, tilemaps, animation timing, input feel, save systems, menus, and release polish.

03

Game Tools

Editors, calculators, build helpers, debugging views, and data tools that make development repeatable.

Release path

From prototype to something worth sharing.

Game work moves through clear stages: test the core mechanic, build enough surrounding structure, then share only when the experience is coherent enough to judge.

  1. Prototype

    Test movement, interaction, rules, camera behaviour, and player feedback quickly.

  2. Tooling

    Create editors, data checks, debug views, and build helpers where they save real time.

  3. Polish

    Refine input feel, visual rhythm, audio cues, menus, saving, and performance.

  4. Share

    Prepare screenshots, notes, playable builds, and release material when a project is ready.

Games contact

Talk about a 2D game, prototype, or custom tool.

Reach out about game systems, development tools, playable prototypes, or technical help around a small interactive project.